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RPT#697: Building the Klok’k’ot Culture + Reader Tips
RPG Designer James Gauvreau kicks off a short series on culture building for you with the Klok'k'ot. The Klok'k'ot are an urban desert civilization on a precipice.
RPT#696: How to Roleplay Seducers, Ancient Evils, Law Enforcement, and Genius NPCs
One of my players, Colin, has stepped up to GM our group through the D&D 5E module, Out of the Abyss. We're taking turns being GM. He'll run his game, then next time I run Murder Hobos, and so on. This means I'll be GMing about once a month now. My character is a third level cleric of Helm. Guiscard Windholme, brother of another player's PC, Raphael. Mike and I chatted by email about making our PCs family. Raphael is always getting into trouble, and Guiscard is always trying to save him.
RPT#695: Crossing Swords With Factions – How To Build Quick Guilds For Your Kingdom
A guild is a group of artisans or merchants who joined together in an association to protect their members and control their trade in a specific area. Non-guild members attempting to ply their trade would either find themselves persuaded to sign up or be quickly run out of town. Guilds have become a popular feature of fantasy RPGs, with the idea of the thieves' guild being almost ubiquitous. This article discusses what sorts of guilds populate a fantasy kingdom and how you can construct a capsule stat block for a guild in your campaign.

© Johnn Four | Role Playing Tips