RPT#695: Crossing Swords With Factions – How To Build Quick Guilds For Your Kingdom
A guild is a group of artisans or merchants who joined together in an association to protect their members and control their trade in a specific area. Non-guild members attempting to ply their trade would either find themselves persuaded to sign up or be quickly run out of town.
Guilds have become a popular feature of fantasy RPGs, with the idea of the thieves' guild being almost ubiquitous. This article discusses what sorts of guilds populate a fantasy kingdom and how you can construct a capsule stat block for a guild in your campaign.
RPT#694: Villainous Banter: Using Propp’s Reconnaissance Scene
Bypassing a trapped stairwell, they descend into a room with three terrible monsters (umber hulks) trapped behind bars on one side and a tough metal door on the other. The Hobos quietly investigate. However, they hear a voice on the other side of the door: "Has anyone got pants?" Then a loud thunder crack nearly shatters the portal.
This enrages the umber hulks and the creatures start battering their cage. The portal opens. On the other side is a shovel-wielding pantless half-elf. (Welcome new player James and his bard, Captain William Blien!) "Hello. I have no pants. Can you help?"
RPT#693: How to Roleplay NPC Mannerisms
Memorable non-player characters are distinct. Whether you created an NPC or it came out of a published adventure, it is up to you as game master to make each quest giver, tavern goer, and orc slaver different from the rest.
The key to creating a believable, distinct cast lies in your performances. This might seem daunting, especially since every other player at the table has only one character to worry about while you have dozens.