RPT#663: Choosing the Right Virtual Table Top for Your Game

A virtual table top (or VTT) allows people to play RPGs that would traditionally take place face-to-face around a table. Using a computer, and usually video and audio, players and GM connect to the VTT and get their game on. The experience is rich enough these days to be a viable option for remote players, gamers without local groups, or even standard gaming. However, given the amount of VTTs available, it can be challenging to find one that suits you and your group.

In today’s article I’ll summarise five popular VTTs to help you narrow down your choices so you can get online and start gaming.

Continue reading

RPT#662: Combat Parley

Do you struggle to make it clear the party doesn’t have to fight to win? As GM, it’s all in your delivery. The right words said the right way get your party thinking about their non-combat options rather than just mindlessly rolling initiative every time the bad guys show up.

So how do you narrate the party’s options with clarity and drama? How do you delight players with meaningful choices in the tension-filled earliest moments of conflict? You’re about to learn how with today’s tips.

Continue reading

RPT#661: Five Hazardous Elemental Dungeons

This article is inspired by the hazards from Jesse’s fascinating article in RPT #647: 6 Interesting Hazards. I’ve picked several hazards and woven each into a five room dungeon I’ve created.

The dungeons described below are presented as outlines for you to expand upon according to taste, and the requirements of your rules. The intention is to show you different ways of using hazards within the five room dungeon format.

I’ve also linked these dungeons into a single narrative as a campaign outline. You can choose to use each five room dungeon singly, or as part of a longer plot by an evil Cabal of Elemental Lords.

Continue reading

RPT#658: When Players Don’t Show Up – What Do You Do?

I’ve had more players cancel in recent years than during any previous gaming stretch. Families and jobs demand more time as we get older. And we have more things tugging time away from us these days.

So what do you do when a players texts you to say he’s bailing? Do you cancel the session or game on? You game on, of course! And here is a list of ideas and tips, combined from those two RPT newsletters plus some extras, on what to do with that #$?#%#@ player’s character.

Continue reading
4

RPT#656: Quest Cards

Brief Word From Johnn Johnn Chats With Playing Lean For those into game design and making a side business building games, you might be interested in a Hangout I had with Tore Rasmussen where we chatted about his new game, Play Lean. Currently in Kickstarter mode, Playing Lean teaches you how to start and scale […]

Continue reading

New RPT Issues Online – Major Archives Update

I’ve just added about 20 issues to the Roleplaying Tips Archives page. RPT#645-654 are all back-filled. RPT#619-#627 added. And RPT#513. More issues from the archives will be posted online, a few here and there, until the job of a complete archives is finished. I hope you find the game master tips useful! Be sure to […]

Continue reading

RPT#654: How to Use Meddling Gods to Make Life Very Interesting for Your Players

Five different ways to make lives interesting for the PCs with meddling gods. My world-building framework always starts with the gods because they influence my fantasy games so much. Gods should be active agents in games. Meddlers in conflict with one another. And possibly in conflict with cosmological evils. This instantly gives me adventure hooks, villain ideas, and campaign possibilities. The gods don’t just sit back and watch their favourite show on World TV. Instead, they play chess, sacrificing pawns to capture rooks, knights, queens, and kings. And as always, the PCs are affected.

Continue reading

RPT#652: Walking the Faction Pyramid, Magic Trinkets, Magic Banking

In RPT#644 I showed you how to use a tool called the Faction Pyramid Technique to create organizations that will drive your plots, adventures, and hexcrawls.

I went beyond the simple goals and structure of an organization and added the unique philosophies, lines, and limits of individual nodes to create specific factions. This time, I’ll touch on the nodes with more detail including changes over time, layers within the factions, and character interaction with the organization as a whole and their individual nodes.

Continue reading

RPT#648: War-Winning Missions

Brief Word From Johnn Mythic Gods Winners It was great to see the divine creations sent in for the Mythic Gods contest. For top-down type world building, there’s no better place to start than the powers-that-be. And for GMs looking for campaign seed ideas, conflicts with immortals are always fertile plotting grounds. Congratulations to the […]

Continue reading
1 2 3 12