Upon reflection, one of my biggest challenges is listening to the game. I’m not paying enough attention to my players. For example, how many plot hooks did I pick up from my players last session? Zero. The trick to being a happy game master is being present during games. Being in the present. If I’m […]Continue reading
Starting a new campaign is like the last strip of Watterson’s Calvin and Hobbes: “full of possibilities!” It’s a blank piece of paper, a fresh field of snow, or whatever analogy is most appropriate for the area you live in. The only thing standing between you and the epic plans you have for your players’ characters is penning them all down.Continue reading
An RPT Reader asked for tips on how to deal with a perfectionist player. Someone who “enjoys really thinking out moves and plays to make sure they picked the right one.” The player also has the “classic new player fear of doing it wrong.” “The new player part is not what I’m worried about. I […]Continue reading
In a recent Musing I talked about a formula to create encounter seeds fast: What if? + one source of inspiration = one encounter seed. I also provided three example sources of inspiration: The Monster Manual The News Random Page Finally, I offered bonus points if you connect encounter seeds to each other so your plot […]Continue reading
During last Sunday’s game, my group and I played something I have wanted to try for a long time: the funnel game. Characters and monsters both fell to gruesome deaths, chickens were sacrificed in the name of the greater good, and treasure was avoided in case it was tied to a trap that would blow one of our would-be heroes away. I don’t think I’ll ever be able to start a fantasy campaign any other way again. To prepare and help me run the game, I also got to use Campaign Logger for the first time.Continue reading
The Campaign Logger app for GMs just got titillating new features you’ll find useful for your campaign wranglin’. These features make it easier to stay on top of your campaign details and make your detailed notes easier to find and read, whether it’s during the heat of a session or those creative days leading up […]Continue reading
By Dr. Nik My cousin recently got in touch with me because they are starting up a role playing game campaign. Some of the players are new. Others, like my cousin, haven’t played in years. The group will play in a method I’ve used for several campaigns. They will meet and play an extended session […]Continue reading
This month’s RPG Blog Carnival is one of my favourite topics. How do you stay organized as a GM? What tools, aids, apps, hacks do you employ to stay sane and on top of the million details and doodads of your campaigns?Continue reading
Brief Word From Johnn By Orcus’s Balls, Whodda Thunk It? 700 Issues! I’m not one for reminiscing, so I’ll keep this short. 700 issues works out to about 3.1 million words according to my word processor. Words from me, and words from you. And out of all those words one simple message is clear: we […]Continue reading
Quick update: the contest is now over. Thanks to everyone who entered! Use My New 3 Line NPC Generator to Create Great NPCs To celebrate RPT#700, and to get your help testing a new online generator I’ve created, I’ve got another GM challenge and contest queued up. The theme is 3 Line NPCs and there’s […]Continue reading
Tips and ideas on how to panic and get ready for a game with only 30 minutes to prepare. I’m going to assume you don’t just wing it 100%. That requires no prep time except to go to the store to buy snacks. 🙂 Instead, I’m going to say you GM like me, where you want some ideas, notes, and rough plans, because you like a safety net and enjoy having at least some material to riff off of during the session.Continue reading
Want to design your own combat missions, fully tailored to the people, places, and things of your campaign? Today you’ll learn how to do this, including what design questions to ask and answer along the way. Let total annihilation scenarios take a back seat while you light a fire under your combat creativity.Continue reading
Brief Word From Johnn Dungeon Crawl Classics Is A Classic I had a blast this past weekend playing the DCC RPG for the first time. We adventured through the character funnel, 67: Sailors on the Starless Sea. The flavour of the game is great. The core rules are a toned down variant of d20, with […]Continue reading
A Brief Word From Johnn Only Hours Left On Assassin’s Amulet Deal The special price for Roleplaying Tips subscribers expires October 27 – just a few hours from now. To get the code that gives you 33% off the cover price, before the special expires, visit this link. GMing Two Weeks In A Row I’m […]Continue reading
RPG Designer James Gauvreau kicks off a short series on culture building for you with the Klok’k’ot. The Klok’k’ot are an urban desert civilization on a precipice.Continue reading
One of my players, Colin, has stepped up to GM our group through the D&D 5E module, Out of the Abyss.
We’re taking turns being GM. He’ll run his game, then next time I run Murder Hobos, and so on. This means I’ll be GMing about once a month now.
My character is a third level cleric of Helm. Guiscard Windholme, brother of another player’s PC, Raphael. Mike and I chatted by email about making our PCs family. Raphael is always getting into trouble, and Guiscard is always trying to save him.Continue reading
A guild is a group of artisans or merchants who joined together in an association to protect their members and control their trade in a specific area. Non-guild members attempting to ply their trade would either find themselves persuaded to sign up or be quickly run out of town.
Guilds have become a popular feature of fantasy RPGs, with the idea of the thieves’ guild being almost ubiquitous. This article discusses what sorts of guilds populate a fantasy kingdom and how you can construct a capsule stat block for a guild in your campaign.Continue reading